Exploring 3D Printed Interaction

Martin Schmitz
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引用次数: 2

Abstract

3D printing is widely used to physically prototype the look and feel of 3D objects. However, interaction possibilities of these prototypes are often limited to mechanical parts or post-assembled electronics. Moreover, fabricating interactive 3D printed objects is still an expert task. In my dissertation, I therefore explore how to support users in the design of interactive 3D objects and how to automate the generation of adequate sensing structures. Further, I investigate tangible interaction concepts for 3D printed objects. In this paper, I outline my past and future research towards the fabrication of 3D objects in terms of (1) user-friendly design, (2) automation of fabrication, and (3) tangible interaction concepts for the input modalities touch and deformation.
探索3D打印交互
3D打印被广泛用于3D物体的外观和感觉的物理原型。然而,这些原型的交互可能性通常仅限于机械部件或后组装电子设备。此外,制造交互式3D打印对象仍然是一项专家任务。因此,在我的论文中,我探讨了如何在交互式3D对象的设计中支持用户,以及如何自动生成足够的传感结构。此外,我研究了3D打印对象的有形交互概念。在本文中,我从以下方面概述了我过去和未来对3D物体制造的研究:(1)用户友好设计,(2)制造自动化,以及(3)输入模式触摸和变形的有形交互概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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