Digital Near Field Beamforming for Efficient 3-D Underwater Acoustic Image Generation

M. Palmese, A. Trucco
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引用次数: 7

Abstract

To generate volumetric underwater acoustic images a planar array of sensors is required to collect the signals coming from a 3-D scene. The method most frequently used to perform the spatial elaboration of the acquired signals is the beamforming algorithm. In general, owing to the huge number of sensors and the massive number of beam signals, computational load becomes prohibitive for real-time image generation. An efficient frequency beamforming implementation based on the use of the Chirp Zeta Transform (CZT) has been proposed in the literature for the case of a scene placed in the far-field and involving linear arrays. In this paper, we propose an algorithm to perform CZT beamforming on the wideband signals collected by a planar array and generated by a scene placed in the near-field. This extension becomes simpler and feasible thanks to (i) a non-conventional method of defining the azimuth and elevation angles; (ii) the Fresnel approximation in the delay computation; (iii) an adequate organization of the different operations. In terms of computational complexity, the analysis compares the solution developed with traditional beamforming techniques, showing several advantages of the proposed method.
高效三维水声图像生成的数字近场波束形成
为了生成体积水声图像,需要一个平面传感器阵列来收集来自三维场景的信号。最常用于对所采集信号进行空间细化的方法是波束形成算法。通常情况下,由于传感器数量庞大,波束信号数量庞大,计算负荷难以实现实时图像生成。在文献中提出了一种基于使用啁啾ζ变换(CZT)的有效频率波束形成实现,用于放置在远场并涉及线性阵列的场景。在本文中,我们提出了一种对近场场景产生的平面阵列采集的宽带信号进行CZT波束形成的算法。由于(i)定义方位角和仰角的非常规方法,这种扩展变得更简单和可行;(ii)延迟计算中的菲涅耳近似;(iii)适当地组织不同的业务。在计算复杂度方面,分析比较了该方法与传统波束形成技术的优缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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