Texture: a ray tracing program for the photovoltaic community

A.W. Smith, A. Rohatgi, S. Neel
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引用次数: 27

Abstract

Increased interest in light-trapping techniques to enhance the output current of silicon solar cells has led to a variety of surface texturing designs. Unfortunately, the inability to quantify and eliminate some of the photon loss mechanisms have not allowed textured cells to reach their full potential. Texture, a Monte Carlo ray-tracing program which is capable of addressing the above issues, has been written. The program has a convenient user interface and a variety of output modes. Different material systems, such as GaAs, InP, and thin films on textured glass, can also be modeled by Texture. It is shown that the output of the Texture program compares quite favorably with results of other researchers under the same assumptions. The program also provides additional quantitative information about photon losses due to the sides of the cell, grid absorption, and imperfect back-surface reflectance. Output results show that tetrahedrons are more effective light-trapping structures than tilted pyramids (40.87 mA compared to 40.37 mA).<>
纹理:为光伏社区的光线追踪程序
为了提高硅太阳能电池的输出电流,人们对光捕获技术越来越感兴趣,这导致了各种表面纹理设计。不幸的是,无法量化和消除一些光子损失机制,使纹理细胞无法充分发挥其潜力。已经编写了能够解决上述问题的蒙特卡罗光线跟踪程序Texture。该程序具有方便的用户界面和多种输出模式。不同的材料体系,如GaAs, InP和纹理玻璃上的薄膜,也可以通过Texture建模。结果表明,在相同的假设下,纹理程序的输出结果与其他研究人员的结果相比非常有利。该程序还提供了额外的定量信息,关于光子损失由于电池的侧面,网格吸收,和不完美的背表面反射率。输出结果表明,四面体比倾斜金字塔更有效地捕获光(40.87 mA比40.37 mA)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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