{"title":"Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders","authors":"Dan Ilett","doi":"10.1007/978-1-4842-8652-4","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":148078,"journal":{"name":"Building Quality Shaders for Unity®","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Building Quality Shaders for Unity®","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-1-4842-8652-4","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}