Non-contact multi-hand gestures interaction techniques for architectural design in a virtual environment

M. F. Shiratuddin, Kok Wai Wong
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引用次数: 35

Abstract

For decades, architectural designs are created and communicated by de facto tools; either 2D CAD or 3D CAD. Architects and CAD operators alike use CAD software installed on their personal computers or workstations. The interaction techniques used when using these tools are restricted to the WIMP (windows, icons, mouse, and pointers) paradigm. Graphical User Interface (GUI) and accessibility to the functionalities of the CAD software are thus designed and revolved around this paradigm. In the Multi-Hand Gesture (MHG) interaction paradigm, a non-contact gesture recognition system is used to detect in real-time the hands and fingers movements, and also their positions in 3D space. These gestures are then interpreted and used to execute specific commands or tasks. This paper proposes a framework for a non-contact MHG interaction technique for architectural design. It also discusses 1) the WIMP and a non-contact MHG interaction technique, and 2) the development of an early prototype of a non-contact MHG recognition system. The prototype system consists of a software that is developed to recognize and interpret the multi-hand gestures captured by the Kinect sensor which does real-time scanning of three-dimensional space and depth.
虚拟环境中建筑设计的非接触多手势交互技术
几十年来,建筑设计是由事实上的工具创建和交流的;2D CAD或3D CAD。建筑师和CAD操作员都使用安装在个人电脑或工作站上的CAD软件。使用这些工具时使用的交互技术仅限于WIMP(窗口、图标、鼠标和指针)范例。图形用户界面(GUI)和CAD软件功能的可访问性因此被设计并围绕着这个范例。在多手势(MHG)交互范例中,使用非接触手势识别系统实时检测手和手指的运动,以及它们在三维空间中的位置。然后,这些手势被解释并用于执行特定的命令或任务。本文提出了一种用于建筑设计的非接触式MHG交互技术框架。本文还讨论了1)WIMP和非接触式MHG相互作用技术,以及2)非接触式MHG识别系统的早期原型的开发。原型系统由一个软件组成,该软件被开发用于识别和解释Kinect传感器捕获的多手手势,该传感器对三维空间和深度进行实时扫描。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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