The impact of online social games on E-learning usage among female students

Alaa Ibrahim Mahmood, S. M. Yusof, M. I. Jambak
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Abstract

The momentum contemplate evaluates the relationship among online social recreations and the e-learning utilization by look at the impact of social, subjective and teaching nearness on e-learning use between female understudies by method for playing on the web social diversions. This study utilizes an exploratory research plan, comfort test procedure. The outcomes propose that all scales are basically related with E-learning use. It is found that E-learning uses is emphatically tremendous and has a direct related with social nearness. The relationship between E-learning use and psychological nearness has a decidedly strong enormous connection; in like manner, the relationship between E-learning use and teaching nearness has an emphatically strong colossal connection. The disclosures inferred that the characteristic of online social amusements; both intellectual and teaching nearness impact E-learning utilization.
网络社交游戏对女学生电子学习使用的影响
通过观察社交、主观和教学距离对女性学生在线学习使用的影响,本研究评估了在线社交娱乐与电子学习利用之间的关系。本研究采用探索性研究计划,舒适度测试程序。结果表明,所有量表基本上都与电子学习的使用有关。研究发现,网络学习的使用是非常巨大的,并且与社交亲近度有直接关系。使用电子学习与心理亲近之间的关系无疑具有很强的巨大联系;同样,电子学习的使用和教学亲近度之间的关系也有着强烈的巨大联系。该披露推断,网络社交娱乐的特征;智力接近和教学接近都会影响电子学习的利用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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