Mobile code implementation of the RTP protocol in Java: design choices and evaluation

C. Gaibisso, G. Gambosi, M. Lancia, G. Martufi, E.A. Mastromartino
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引用次数: 2

Abstract

The use of a mobile code, partly interpreted language such as Java is investigated as a tool to build highly portable implementations of multimedia communication protocols. In particular, we concentrate on the implementation of the real-time protocol and focus our attention on three main issues: first, we evaluate the quality and accuracy of the services offered by some relevant primitive operations as they are provided on different Java platforms; second, we concentrate on a suitable object-oriented design which makes RTP functionalities both well-integrated and easily accessible; finally, we perform an overall evaluation of the efficiency of the proposed implementation both in terms of resulting packet loss and delay jitter.
在Java中实现RTP协议的手机代码:设计选择与评价
使用移动代码,部分解释语言(如Java)作为构建高度可移植的多媒体通信协议实现的工具进行了研究。我们特别关注实时协议的实现,并将注意力集中在三个主要问题上:首先,我们评估在不同Java平台上提供的一些相关原语操作所提供的服务的质量和准确性;其次,我们专注于一个合适的面向对象的设计,使RTP功能既集成良好又易于访问;最后,我们从造成的丢包和延迟抖动两方面对所提出的实现的效率进行了全面评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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