Pingu: A New Miniature Wearable Device for Ubiquitous Computing Environments

Hamed Ketabdar, Peyman Moghadam, Mehran Roshandel
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引用次数: 28

Abstract

Around Device Interaction (ADI) is recently introduced in the field of Human Computer Interaction (HCI)to provide touch less, more intuitive way of interaction using space beyond the physical boundary of the computing devices. In this paper, we introduce a new ADI input device called Pingu in the form factor of a fingering that allows users to interact with any nearby computing device with wireless connectivity in a ubiquitous environment. Fingering form factor is chosen for our prototype design, as it is socially acceptable and is commonly worn in everyday social contexts, and based on the previous research, the information entropy of interaction by fingers is greater than the entropy for any other parts of the human body. The current Pingu prototype is consisted of an extensive set of sensors, visual and vibrot actile feedback mechanisms with wireless connectivity that make it a unique input device for human-computer or human-human interaction in the form of gestures, tactile and touch. Its usage can range from advanced, tiny and novel gestural interaction with a variety of devices to mobile and networked sensing, and social computing. We present a few potential applications of Pingu such as social interaction, context recognition, in-car interaction, and physical activity analysis.
Pingu:一种用于普适计算环境的新型微型可穿戴设备
围绕设备交互(ADI)是最近在人机交互(HCI)领域引入的,它提供了一种非触摸、更直观的交互方式,利用空间超越计算设备的物理边界。在本文中,我们介绍了一种名为Pingu的新型ADI输入设备,其外形为指法,允许用户在无处不在的环境中通过无线连接与附近的任何计算设备进行交互。我们选择手指形状因子作为原型设计,因为它是社会可接受的,并且在日常社会环境中经常佩戴,并且根据先前的研究,手指交互的信息熵大于人体任何其他部位的熵。目前的Pingu原型由一套广泛的传感器、视觉和振动反馈机制组成,带有无线连接,使其成为人机或人机交互的独特输入设备,以手势、触觉和触摸的形式进行交互。它的使用范围从先进的、微小的、新颖的手势交互到各种设备的移动和网络传感,以及社会计算。我们介绍了Pingu在社交互动、语境识别、车内互动和身体活动分析等方面的一些潜在应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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