{"title":"UltraLearn: Next-Generation CyberSecurity Learning Platform","authors":"Saeed Raisi, Saeid Ghasemshirazi, Ghazaleh Shirvani","doi":"10.1109/IKT54664.2021.9685940","DOIUrl":null,"url":null,"abstract":"Learning was always an essential part of our lives to acquire knowledge and move forward. However, the increasing wages of on-campus learning leads to an increasing need for an alternate way of learning. With the outbreak of COVID-19, people needed to stay at home for safety. Therefore, finding an answer to this need became more dominant. Another major problem, especially in the ongoing decade, is the lack of enough cybersecurity knowledge by the common folk. This paper aims to look at a new platform that is carefully designed to teach cybersecurity to learners with any background. We design this system using gamification to increase the efficiency of learning. Because modern technologies are ubiquitous in our lives, particularly during the coronavirus outbreak, including practical work in teaching will be quite beneficial. The practical activity has a clear advantage, such as promoting experimental learning and improving student abilities and skills for the future professional career. Finally, we assess this method with a classic learning approach using two different groups.","PeriodicalId":274571,"journal":{"name":"2021 12th International Conference on Information and Knowledge Technology (IKT)","volume":"96 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 12th International Conference on Information and Knowledge Technology (IKT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IKT54664.2021.9685940","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Learning was always an essential part of our lives to acquire knowledge and move forward. However, the increasing wages of on-campus learning leads to an increasing need for an alternate way of learning. With the outbreak of COVID-19, people needed to stay at home for safety. Therefore, finding an answer to this need became more dominant. Another major problem, especially in the ongoing decade, is the lack of enough cybersecurity knowledge by the common folk. This paper aims to look at a new platform that is carefully designed to teach cybersecurity to learners with any background. We design this system using gamification to increase the efficiency of learning. Because modern technologies are ubiquitous in our lives, particularly during the coronavirus outbreak, including practical work in teaching will be quite beneficial. The practical activity has a clear advantage, such as promoting experimental learning and improving student abilities and skills for the future professional career. Finally, we assess this method with a classic learning approach using two different groups.