An Exact and Efficient Algorithm for the Orthogonal Art Gallery Problem

Marcelo C. Couto, C. C. Souza, P. J. Rezende
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引用次数: 28

Abstract

In this paper, we propose an exact algorithm to solve the orthogonal art gallery problem in which guards can only be placed on the vertices of the polygon P representing the gallery. Our approach is based on a discretization of P into a finite set of points in its interior. The algorithm repeatedly solves an instance of the set cover problem obtaining a minimum set Z of vertices of P that can view all points in the current discretization. Whenever P is completely visible from Z, the algorithm halts; otherwise, the discretization is refined and another iteration takes place. We establish that the algorithm always converges to an optimal solution by presenting a worst case analysis of the number of iterations that could be effected. Even though these could theoretically reach 0(n4), our computational experiments reveal that, in practice, they are linear in n and, for n les 200, they actually remain less than three in almost all instances. Furthermore, the low number of points in the initial discretization, 0(n2), compared to the possible O(n4) atomic visibility polygons, renders much shorter total execution times. Optimal solutions found for different classes of instances of polygons with up to 200 vertices are also described.
正交美术馆问题的一种精确高效算法
在本文中,我们提出了一种精确的算法来解决正交画廊问题,其中警卫只能放置在代表画廊的多边形P的顶点上。我们的方法是基于将P离散成其内部的有限点集。该算法反复求解集覆盖问题的一个实例,得到P的顶点的最小集合Z,该集合可以看到当前离散化中的所有点。当P从Z完全可见时,算法停止;否则,将对离散化进行细化,并进行另一次迭代。通过对可能受到影响的迭代次数进行最坏情况分析,证明该算法总是收敛于最优解。尽管这些在理论上可以达到0(n4),但我们的计算实验表明,在实践中,它们在n中是线性的,并且在n小于200的情况下,它们实际上在几乎所有情况下都小于3。此外,与可能的0(n4)个原子可见性多边形相比,初始离散化中0(n2)个点的数量较少,使得总执行时间短得多。还描述了不同类型的多边形实例的最优解,这些实例最多有200个顶点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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