Euclidean Algorithm for Sound Generation

S. Gorokhovskyi, Artem Laiko
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Abstract

Euclidean algorithm is known by humanity for more than two thousand years. During this period many applications for it were found, covering different disciplines and music is one of those. Such algorithm application in music first appeared in 2005 when researchers found a correlation between world music rhythm and the Euclidean algorithm result, defining Euclidean rhythms as the concept.In the modern world, music could be created using many approaches. The first one being the simple analogue, the analogue signal is just a sound wave that emitted due to vibration of a certain medium, the one that is being recorded onto a computer hard drive or other digital storage called digital and has methods of digital signal processing applied. Having the ability to convert the analogue signal or create and modulate digital sounds creates a lot of possibilities for sound design and production, where sonic characteristics were never accessible because of limitations in sound development by the analogue devices or instruments, nowadays become true. Sound generation process, which usually consists of modulating waveform and frequency and can be influenced by many factors like oscillation, FX pipeline and so on. The programs that influence synthesised or recorded signal called VST plugins and they are utilising the concepts of digital signal processing.This paper aims to research the possible application of Euclidean rhythms and integrate those in the sound generation process by creating a VST plugin that oscillates incoming signal with one of the four basic wave shapes in order to achieve unique sonic qualities. The varying function allows modulation with one out of four basic wave shapes such as sine, triangle, square and sawtooth, depending on the value received from the Euclidean rhythm generator, switching modulating functions introduces subharmonics, with the resulting richer and tighter sound which could be seen on the spectrograms provided in the publication.
声音生成的欧几里德算法
欧几里得算法为人类所知已有两千多年的历史。在此期间,人们发现了它的许多应用,涵盖了不同的学科,音乐就是其中之一。这种算法在音乐中的应用最早出现在2005年,当时研究人员发现世界音乐节奏与欧几里得算法结果之间存在相关性,并将欧几里得节奏定义为概念。在现代世界,音乐可以用很多方法来创作。第一种是简单的模拟信号,模拟信号只是由于某种介质的振动而发出的声波,这种声波被记录在计算机硬盘驱动器或其他称为数字的数字存储设备上,并应用了数字信号处理方法。拥有转换模拟信号或创建和调制数字声音的能力,为声音设计和制作创造了许多可能性,因为模拟设备或仪器的声音开发限制,声音特性从未获得,如今成为现实。声音的产生过程,通常由调制波形和频率组成,受振荡、FX管道等多种因素的影响。影响合成或记录信号的程序称为VST插件,它们利用数字信号处理的概念。本文旨在通过创建一个VST插件,研究欧几里得节奏的可能应用,并将其整合到声音生成过程中,该插件可以用四种基本波形中的一种振荡输入信号,以获得独特的声音品质。变化的功能允许调制四种基本波形中的一种,如正弦,三角形,方形和锯齿形,这取决于从欧几里得节奏发生器接收的值,切换调制功能引入次谐波,由此产生的声音更丰富,更紧密,可以在出版物中提供的频谱图上看到。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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