Design Patterns for Models of Interactive Systems

Judy Bowen, S. Reeves
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引用次数: 8

Abstract

Building models of safety-critical interactive systems (in healthcare, transport, avionics and finance, to name but a few) as part of the design process is essential. It is also advised for non-safety critical interactive systems if we want to be certain they will behave as intended in all circumstances. However, modelling interactive systems is also challenging. The levels of complexity in modern user interfaces and the wealth of interaction possibilities means that modelling at a suitable level of abstraction is crucial to ensure our models remain reasonably sized, readable, and therefore usable. The decisions we make about how to abstract the system to retain enough detail to be able to reason about it without running into known modelling problems (state-explosion, verbosity, unread ability) are complex, even for experienced modellers. We have identified a number of commonly seen problems in such models based on occurrences of common properties of interactive systems, and in order to help both experienced and novice modellers we propose model-patterns as a solution to this.
交互系统模型的设计模式
在设计过程中,建立安全关键型互动系统(医疗、交通、航空电子和金融等领域)的模型至关重要。如果我们想确保非安全关键交互系统在所有情况下都能正常工作,也建议使用该方法。然而,为交互系统建模也是一项挑战。现代用户界面的复杂程度和丰富的交互可能性意味着,在合适的抽象级别上建模对于确保我们的模型保持合理的大小、可读和可用是至关重要的。我们所做的关于如何抽象系统以保留足够的细节,以便能够在不遇到已知建模问题(状态爆炸、冗长、未读能力)的情况下对其进行推理的决策是复杂的,即使对于经验丰富的建模者也是如此。基于交互系统的常见属性,我们已经确定了此类模型中的许多常见问题,为了帮助有经验的和新手建模者,我们提出了模型模式作为解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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