The “why” behind generation Y amateur gamers' ongoing eSports gameplay intentions

Woulan Hattingh, Liandi van den Berg, A. Bevan-Dye
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引用次数: 1

Abstract

PurposeTechnological advancements in games increased the popularity of online gaming. The rapid expansion of the eSports market may largely be attributed to the ever-increasing popularity amongst Generation Y amateur gamers. The primary objective of this study is to determine the factors influencing Generation Y amateur gamers' ongoing eSports gameplay intentions.Design/methodology/approachThis study used the extended unified theory of acceptance as the theoretical framework. Data analysis included exploratory principal component analysis, confirmatory factor analysis and path analysis.FindingsThe results of the confirmatory factor analysis suggest that Generation Y amateur gamers' ongoing eSports gameplay intentions is an eight-factor model that is reliable, valid and has acceptable model fit. The results of the path analysis indicate that habit, price-value, flow, effort expectancy and facilitating conditions have a statistically significant positive influence on amateur gamers' ongoing eSports gameplay intentions, whilst social influence and hedonic motivation have a negative but non-significant influence on those intentions.Research limitations/implicationsThe sample was formed using only amateur eSports gamers. In this regard, the opportunity exists to research professional eSports gamers. This study only focussed on Generation Y members between 18 and 36 years old. As a result, there is an opportunity for researchers to research the different generations of South African eSports gamers to determine whether there are any differences or similarities between generational segments.Practical implicationsThe results of this study clearly indicate that flow, together with habit are salient contributors to ongoing gameplay intentions amongst amateur eSports gamers in South Africa. A reasonable assumption that can be made here is that flow is also instrumental in encouraging habitual gaming, which increases the importance of flow in overall ongoing gameplay intentions. This suggests that R&D expenditure should be directed at enhancing user engagement by building increased levels of flow into eSports games.Social implicationseSports game developers can also achieve a desired state of flow by creating daily challenges that reward players when the players achieve specific objectives, which will encourage gamers to enter a state of flow when provided with challenges to complete. However, these in-game challenges should have a variety of levels regarding difficulty, ranging from beginner, intermediate and advanced levels so as not to exceed the effort expectancy of different groups of players. Game developers should provide regularly updated challenges to gamers to ensure that eSports games remain enjoyable and does not become predictable.Originality/valueGiven the nascence of research on eSports behaviour, the results of this study provide a novel addition to the knowledge pool, particularly in terms of amateur eSports behavioural intentions. Interestingly, hedonic motivation and social influence were non-significant negative predictors of Generation Y amateur gamers' ongoing eSports gameplay intentions. The recommendations provide various marketing strategies and opportunities for eSports business expansion.
Y一代业余玩家持续的电子竞技玩法意图背后的“原因”
游戏技术的进步增加了网络游戏的普及。电子竞技市场的快速扩张很大程度上归因于Y一代业余玩家的日益普及。本研究的主要目的是确定影响Y一代业余玩家持续电竞游戏玩法意图的因素。设计/方法/方法本研究采用扩展统一接受理论作为理论框架。数据分析包括探索性主成分分析、验证性因子分析和通径分析。验证性因子分析的结果表明,Y一代业余玩家持续的电子竞技游戏玩法意图是一个可靠、有效且具有可接受的模型拟合的八因素模型。路径分析的结果表明,习惯、价格价值、流量、努力预期和便利条件对业余玩家持续的电子竞技游戏玩法意图具有统计学上显著的正向影响,而社会影响和享乐动机对这些意图具有负向但不显著的影响。研究局限/启示:样本仅使用业余电子竞技玩家。在这方面,我们有机会研究专业电子竞技玩家。这项研究只关注18至36岁的Y世代成员。因此,研究人员有机会研究南非不同世代的电子竞技玩家,以确定代际之间是否存在差异或相似之处。实际意义:这项研究的结果清楚地表明,心流和习惯是南非业余电竞玩家持续游戏意图的重要贡献者。一个合理的假设是,心流也有助于鼓励习惯性游戏,这增加了心流在整体持续玩法意图中的重要性。这表明研发支出应该通过创造更高水平的电子竞技游戏流来提高用户粘性。体育游戏开发者还可以通过创造每日挑战,在玩家完成特定目标时给予奖励,从而达到理想的心流状态,这将鼓励玩家在完成挑战时进入心流状态。然而,这些游戏内挑战应该有不同的难度等级,包括初级、中级和高级关卡,以免超出不同玩家群体的努力预期。游戏开发者应该定期为玩家提供更新的挑战,以确保电子竞技游戏保持乐趣,而不是变得不可预测。原创性/价值鉴于对电子竞技行为的研究刚刚起步,本研究的结果为知识库提供了新的补充,特别是在业余电子竞技行为意图方面。有趣的是,享乐动机和社会影响是Y一代业余玩家持续电竞游戏玩法意图的非显著负向预测因素。这些建议为电子竞技业务的扩展提供了各种营销策略和机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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