TeMPS: A Conceptual Framework for Pervasive and Social Games

Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Meng Zhu
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引用次数: 34

Abstract

Pervasive and social game is an emerging game genre which brings more physical movement and social interactions into game. This article proposes the conceptual framework TeMPS that systematically characterizes the important aspects of pervasive and social games. Further, around thirty games in different sub-genres are reviewed by analyzing and fitting them into the framework. The framework is helpful for game designers to understand and communicate about such games. Further, it contributes to conceptual modeling of pervasive and social games, and to the construction of a game modeling tool.
普遍性和社交性游戏的概念框架
普及社交游戏是一种新兴的游戏类型,它将更多的身体运动和社交互动融入游戏中。本文提出了一个概念框架TeMPS,该框架系统地描述了普及游戏和社交游戏的重要方面。此外,我们还分析了30款不同子类型的游戏,并将它们整合到框架中。这个框架有助于游戏设计师理解和交流这类游戏。此外,它还有助于普及游戏和社交游戏的概念建模,以及游戏建模工具的构建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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