MapCG: Writing parallel program portable between CPU and GPU

Chuntao Hong, Dehao Chen, Wenguang Chen, Weimin Zheng, Haibo Lin
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引用次数: 152

Abstract

Graphics Processing Units (GPU) have been playing an important role in the general purpose computing market recently. The common approach to program GPU today is to write GPU specific code with low level GPU APIs such as CUDA. Although this approach can achieve very good performance, it raises serious portability issues: programmers are required to write a specific version of code for each potential target architecture. It results in high development and maintenance cost.
MapCG:编写可在CPU和GPU之间移植的并行程序
近年来,图形处理单元(GPU)在通用计算市场中扮演着重要的角色。目前常见的GPU编程方法是使用低级GPU api(如CUDA)编写GPU特定代码。尽管这种方法可以实现非常好的性能,但它会引起严重的可移植性问题:程序员需要为每个潜在的目标体系结构编写特定版本的代码。这导致了高昂的开发和维护成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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