{"title":"Extending the menge crowd simulation framework: visual authoring in unity","authors":"Michelangelo Diamanti, H. Vilhjálmsson","doi":"10.1145/3514197.3549698","DOIUrl":null,"url":null,"abstract":"Crowd simulation is striving to advance the realism of large groups of intelligent virtual agents. There have been several efforts to create common frameworks which can expedite collaboration among researchers. In this paper, we propose three extensions to one such framework called Menge, making it easier to use with Unity 3D.","PeriodicalId":149593,"journal":{"name":"Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3514197.3549698","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Crowd simulation is striving to advance the realism of large groups of intelligent virtual agents. There have been several efforts to create common frameworks which can expedite collaboration among researchers. In this paper, we propose three extensions to one such framework called Menge, making it easier to use with Unity 3D.