Playing with delay: an interactive VR demonstration

K. Raaen, Ragnhild Eg, Ivar Kjellmo
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引用次数: 5

Abstract

Virtual reality is now used across a range of applications, from entertainment to clinical purposes. Although the rendered visualisations have better temporal and spatial resolutions than ever, several technological constraints remain - and people still suffer side-effects. With this demonstration, we address the temporal constraints of virtual reality. We invite participants to play a game where they are in charge of the presented delay, facilitating their first-hand experience of the consequences of delay. Furthermore, the demonstration serves as a platform for future explorations into short- and long-term effects of virtual reality constraints.
玩延迟:一个交互式VR演示
虚拟现实现在被广泛应用,从娱乐到临床目的。尽管渲染的可视化图像具有比以往更好的时间和空间分辨率,但仍然存在一些技术限制——人们仍然遭受副作用。通过这个演示,我们解决了虚拟现实的时间限制。我们邀请参与者玩一个游戏,让他们负责所呈现的延迟,促进他们对延迟后果的第一手体验。此外,该演示为未来探索虚拟现实约束的短期和长期影响提供了一个平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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