Towards Citizen-Powered Cyberworlds for Environmental Monitoring

Maria Krommyda, E. Sdongos, S. Tamascelli, A. Tsertou, Geli Latsa, A. Amditis
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引用次数: 3

Abstract

ICT advances in emerging domains such as Internet of Things (IoT), Augmented Reality/ Virtual Reality (AR/VR), big data analytics, cyber-physical systems and cloud computing have revolutionized and boosted the creation of cyberworlds as information spaces that allow us to augment the way we interact with each other and with the physical world. Naturally, other than businesses cyberworlds can benefit modern hyper connected societies at their entirety (transport, mobility, health, smart living, etc.) and further to that the physical world around us can also be part of such process. In the present paper the focus is given on citizen-powered cyberworlds for Environmental Monitoring which are created from crowdsourced observations engaging, through gamification, citizens and communities. The means of engagement include serious gaming, collection of geo-tagged IoT, such as images, video and sensor measurements as well as management and storage of diverse IoT as OGC compliant observations all conveyed into a dedicated information space.
迈向以市民为动力的环境监测网络世界
在物联网(IoT)、增强现实/虚拟现实(AR/VR)、大数据分析、网络物理系统和云计算等新兴领域,信息通信技术的进步彻底改变并推动了网络世界的创造,网络世界是一种信息空间,使我们能够增强彼此之间以及与物理世界的互动方式。当然,除了企业之外,网络世界还可以使现代高度互联的社会整体受益(交通、移动、健康、智能生活等),而且我们周围的物理世界也可以成为这一过程的一部分。在本文中,重点是公民驱动的环境监测网络世界,它是通过游戏化、公民和社区参与的众包观察创建的。参与的方式包括严肃的游戏,收集地理标记物联网,如图像,视频和传感器测量,以及管理和存储各种物联网作为OGC兼容的观察结果,所有这些都传达到专用的信息空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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