{"title":"The Development of Interactive Multimedia Mobile Learning about Bacterial Topic to train the Students' Ability of Science Literacy","authors":"Merinda Oktaviana, M. Sari, S. Sunarmi","doi":"10.2021/JODLI.V2I1.17135","DOIUrl":null,"url":null,"abstract":"Science literacy is a human's ability to understand science and use that understanding to be applied in solving a problem in everyday life. Students' science literacy skills are low due to the student's response in answering a question to explain the phenomenon has not fulfilled the aspects of science literacy. This research aims to develop an interactive multimedia Mobile Learning that is valid, practical, and effective in making students practice their science literacy skills. Interactive multimedia research and development of the Mobile Learning model uses a Research and Development model that adapts the development model of William W. Lee and Diana L. Owens. The stages of development in the model of Lee and Owens are (1) Assessment/Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The results of this research and development obtained 97.8 percent validation value of media experts, obtained a validation value of 100 percent by topic experts, also earned an average of 94 percent value in the validation of expert assessment. So that based on the data results of this development research was very valid category the field-test results of research and development conducted with the researchers as a teacher for two meetings produced a practical test value by students of 84.42 percent, a very practicable category. The practicality test results (field practitioner) obtained a value of 100 percent, which was a very practical category. The value of effectiveness test in this study obtained an N-gain value of 16.74, which belonged to the low category (low effective).","PeriodicalId":262711,"journal":{"name":"Journal of Disruptive Learning Innovation (JODLI)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Disruptive Learning Innovation (JODLI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2021/JODLI.V2I1.17135","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Science literacy is a human's ability to understand science and use that understanding to be applied in solving a problem in everyday life. Students' science literacy skills are low due to the student's response in answering a question to explain the phenomenon has not fulfilled the aspects of science literacy. This research aims to develop an interactive multimedia Mobile Learning that is valid, practical, and effective in making students practice their science literacy skills. Interactive multimedia research and development of the Mobile Learning model uses a Research and Development model that adapts the development model of William W. Lee and Diana L. Owens. The stages of development in the model of Lee and Owens are (1) Assessment/Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The results of this research and development obtained 97.8 percent validation value of media experts, obtained a validation value of 100 percent by topic experts, also earned an average of 94 percent value in the validation of expert assessment. So that based on the data results of this development research was very valid category the field-test results of research and development conducted with the researchers as a teacher for two meetings produced a practical test value by students of 84.42 percent, a very practicable category. The practicality test results (field practitioner) obtained a value of 100 percent, which was a very practical category. The value of effectiveness test in this study obtained an N-gain value of 16.74, which belonged to the low category (low effective).
科学素养是人类理解科学并运用这种理解解决日常生活中问题的能力。学生的科学素养技能较低是由于学生在回答问题解释现象时的反应没有满足科学素养的要求。本研究旨在开发一种有效、实用、有效的交互式多媒体移动学习方式,使学生练习科学素养技能。交互式多媒体移动学习模式的研究与开发采用了一种适应William W. Lee和Diana L. Owens开发模式的研究与开发模式。Lee和Owens模型中的发展阶段是(1)评估/分析,(2)设计,(3)开发,(4)实施,(5)评估。本次研发成果获得媒体专家97.8%的验证值,获得话题专家100%的验证值,在专家评估中获得平均94%的验证值。因此,基于这个开发研究的数据结果是非常有效的类别,由研究人员作为教师进行的两次会议的研究和开发的现场测试结果产生了学生的实际测试值为84.42%,一个非常实用的类别。实用性测试结果(现场实践者)获得了100%的值,这是一个非常实用的类别。本研究的有效性检验值的n增益值为16.74,属于低类别(低有效)。