INTRODUCING INFORMATION VISUALIZATION TO DESIGN STUDENTS

Michele Mauri
{"title":"INTRODUCING INFORMATION VISUALIZATION TO DESIGN STUDENTS","authors":"Michele Mauri","doi":"10.21125/edulearn.2020.1173","DOIUrl":null,"url":null,"abstract":"In this paper it is described the didactical approach used to introduce information visualization to students with a graphic design background. The approach is based on a four-years long experience in which this approach has been refined and tuned for better suiting the students’ needs, and it is specifically addressed to communication design students. While information visualization is a discipline increasingly required by studios and companies, teaching it to design students is not a simple task. Information visualization is not a direct, mechanical operation: it is more similar to a translation in which a number of choices have to be made by the designer. Choices are not just related to the visual side but also to the underlying data: how to select, filter, and aggregate it. To cope with the presented issue, the “learn by doing” didactical approach comes at hand. Students are faced with a concrete experience and provided with the technical means to solve it. By practically realizing projects, the aim is to learn design in its broad sense: how to design things rather than realising a particular artifact. By applying such approach in teaching information visualization, and drawing both on academic and on professional experience, a didactical approach was identified. It provides a process stressing most of the problems that arise when dealing with information visualization, allowing the students to face them and understand how to solve them. The setting can be seen as composed by a series of sandboxes in which students can fail, discuss and improve their knowledge. In the presented approach, students work in teams, with the goal of creating a real infographic for a newspaper. Each phase of the realisation (source identification, dataset selection, technical draft and final delivery) is defined by an output that students have to discuss with teachers and among the class.","PeriodicalId":345570,"journal":{"name":"EDULEARN20 Proceedings","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"EDULEARN20 Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21125/edulearn.2020.1173","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

In this paper it is described the didactical approach used to introduce information visualization to students with a graphic design background. The approach is based on a four-years long experience in which this approach has been refined and tuned for better suiting the students’ needs, and it is specifically addressed to communication design students. While information visualization is a discipline increasingly required by studios and companies, teaching it to design students is not a simple task. Information visualization is not a direct, mechanical operation: it is more similar to a translation in which a number of choices have to be made by the designer. Choices are not just related to the visual side but also to the underlying data: how to select, filter, and aggregate it. To cope with the presented issue, the “learn by doing” didactical approach comes at hand. Students are faced with a concrete experience and provided with the technical means to solve it. By practically realizing projects, the aim is to learn design in its broad sense: how to design things rather than realising a particular artifact. By applying such approach in teaching information visualization, and drawing both on academic and on professional experience, a didactical approach was identified. It provides a process stressing most of the problems that arise when dealing with information visualization, allowing the students to face them and understand how to solve them. The setting can be seen as composed by a series of sandboxes in which students can fail, discuss and improve their knowledge. In the presented approach, students work in teams, with the goal of creating a real infographic for a newspaper. Each phase of the realisation (source identification, dataset selection, technical draft and final delivery) is defined by an output that students have to discuss with teachers and among the class.
向设计专业学生介绍信息可视化
在本文中,它描述了使用教学方法介绍信息可视化的学生与平面设计背景。该方法基于四年的长期经验,在此过程中,该方法经过了改进和调整,以更好地适应学生的需求,并且专门针对通信设计专业的学生。虽然信息可视化是工作室和公司越来越需要的一门学科,但将其教授给设计专业的学生并不是一项简单的任务。信息可视化不是一种直接的机械操作:它更类似于翻译,设计者必须做出许多选择。选择不仅与视觉方面有关,还与底层数据有关:如何选择、过滤和聚合数据。为了解决这个问题,“边做边学”的教学方法应运而生。学生面对一个具体的经验,并提供技术手段来解决它。通过实际实现项目,目标是学习广义上的设计:如何设计事物,而不是实现特定的工件。通过将这种方法应用于信息可视化教学,并借鉴学术和专业经验,确定了一种教学方法。它提供了一个强调在处理信息可视化时出现的大多数问题的过程,让学生面对它们并了解如何解决它们。这个环境可以被看作是由一系列的沙盒组成的,学生可以在其中失败,讨论和提高他们的知识。在介绍的方法中,学生们以小组为单位工作,目标是为报纸创建一个真正的信息图表。实现的每个阶段(来源识别、数据集选择、技术草案和最终交付)都由学生必须与老师和全班讨论的输出来定义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信