The Development of an Educational Robot and Scratch-based Programming

Young-Dae Lee, Jeong-Jin Kang, Kee-Young Lee, Jun Lee, Yongho Seo
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引用次数: 2

Abstract

Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.
教育机器人的开发与基于scratch的编程
基于scratch的编程已经被认为是一种有效的编程工具,因为它的图形指令模块,被设计成像著名的乐高积木一样组装。这些构建块结构允许用户更容易地编写应用程序,而无需使用其他更困难的编程语言,如基于文本的C或Java。因此,它为教育机构,特别是小学的应用提供了一个很好的机会。本文提出了一种开发小学教育机器人的有效方法。此外,我们还提出了基于实现机器人运动所需的外部模块的scratch编程方法。最后,我们设计了一个系统的课程,题为“与机器人一起玩”,并提出了使用教育编程语言Scratch的指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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