Digital Environments for Biology Learning in High School

Wilmer Quishpe-Morales, Mireya Zapata
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Abstract

Currently, due to the Covid-19 pandemic, education has had to change the way of delivering knowledge to students, since the use of digital environments has been promoted, supported by digital tools that allow reaching meaningful learning. Therefore, this research is carried out to find out if using digital environments in learning favors the teaching-learning process of First High School students and in particular for this case in the subject of Biology. A quasi-experimental design was applied in which two groups participated: experimental and control. With the experimental group, digital environments were applied on the Gnomio platform supported by various digital tools such as: PowToon, Genially, Edpuzzle, and forums applying active methodologies. As a result of this study, there was evidence of an improvement in the academic performance of the students, and a greater mastery of the management of the concepts related to Biology.
高中生物学习的数字环境
目前,由于2019冠状病毒病大流行,教育不得不改变向学生传授知识的方式,因为在数字工具的支持下,促进了数字环境的使用,实现了有意义的学习。因此,本研究是为了找出在学习中使用数字环境是否有利于一高中学生的教与学过程,特别是在生物学科的这个案例中。采用准实验设计,分为两组:实验组和对照组。实验组在Gnomio平台上应用数字环境,该平台由各种数字工具支持,如:PowToon、genally、Edpuzzle和应用主动方法的论坛。这项研究的结果是,有证据表明,学生的学习成绩有所提高,对生物学相关概念的管理也有了更好的掌握。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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