{"title":"Digital Environments for Biology Learning in High School","authors":"Wilmer Quishpe-Morales, Mireya Zapata","doi":"10.54941/ahfe100974","DOIUrl":null,"url":null,"abstract":"Currently, due to the Covid-19 pandemic, education has had to change the way of delivering knowledge to students, since the use of digital environments has been promoted, supported by digital tools that allow reaching meaningful learning. Therefore, this research is carried out to find out if using digital environments in learning favors the teaching-learning process of First High School students and in particular for this case in the subject of Biology. A quasi-experimental design was applied in which two groups participated: experimental and control. With the experimental group, digital environments were applied on the Gnomio platform supported by various digital tools such as: PowToon, Genially, Edpuzzle, and forums applying active methodologies. As a result of this study, there was evidence of an improvement in the academic performance of the students, and a greater mastery of the management of the concepts related to Biology.","PeriodicalId":292077,"journal":{"name":"Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe100974","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Currently, due to the Covid-19 pandemic, education has had to change the way of delivering knowledge to students, since the use of digital environments has been promoted, supported by digital tools that allow reaching meaningful learning. Therefore, this research is carried out to find out if using digital environments in learning favors the teaching-learning process of First High School students and in particular for this case in the subject of Biology. A quasi-experimental design was applied in which two groups participated: experimental and control. With the experimental group, digital environments were applied on the Gnomio platform supported by various digital tools such as: PowToon, Genially, Edpuzzle, and forums applying active methodologies. As a result of this study, there was evidence of an improvement in the academic performance of the students, and a greater mastery of the management of the concepts related to Biology.