An Efficient Human-Computer Interaction in Battlefield Environment via Multi-stream Learning

Peizhuo Li, Chen Li, Guanlin Li, Kuo Guo, Jian Yang, Zexiang Liu
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引用次数: 0

Abstract

Human-computer interaction is fundamental for the increasingly complicating battlefield intelligent and automotive. This task, however, is challenging owing to the vibration and uneven illumination environment of weapon equipment. The traditional interaction methods cannot meet the needs of fast-paced, high flexibility and long-distance operation. In this paper, we propose a multi-stream learning algorithm that uses gesture recognition to realize human-computer interaction. Our method utilizes Time Domain Aggregation and Domain Adaption Fusion modules to solve the error-prone identification problem under uneven illumination and vibration environment respectively. Experiments using 10 types of gestures and more than 3000 infrared and visible light images under the real mobile vehicle environment datasets demonstrate the robustness, accuracy and efficiency of our method compared to previous state-of-the-art gesture recognition methods.
基于多流学习的战场环境下高效人机交互
人机交互是日益复杂的战场智能化和自动化的基础。然而,由于武器装备的振动和不均匀光照环境,这一任务具有挑战性。传统的交互方式不能满足快节奏、高灵活性和远程操作的需求。本文提出了一种利用手势识别实现人机交互的多流学习算法。该方法利用时域聚合和域自适应融合模块分别解决了光照不均匀和振动环境下容易出错的识别问题。在真实移动车辆环境数据集下使用10种手势和3000多幅红外和可见光图像进行的实验表明,与现有的先进手势识别方法相比,我们的方法具有鲁棒性、准确性和效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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