Reducing the negative effects of inconsistencies in networked games

Cheryl Savery, Nicholas Graham
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引用次数: 6

Abstract

Networking is a key component of digital games, with many featuring multiplayer modes and online components. The time required to transmit data over a network can lead to usability problems such as inconsistency between players' views of a virtual world, and race conditions when resolving players' actions. Implementing a good consistency maintenance scheme is therefore critical to gameplay. Sadly, problems with consistency remain a regular occurrence in multiplayer games, causing player game states to diverge. There is little guidance available on how these inconsistencies impact player experience, nor on how best to repair them when they arise. We investigate the effectiveness of different strategies for repairing inconsistencies, and show that the three most important factors affecting the detection of corrections are the player's locus of attention, the smoothness of the correction and the duration of the correction.
减少网络游戏中不一致性的负面影响
网络是数字游戏的关键组成部分,许多游戏都具有多人模式和在线组件。通过网络传输数据所需的时间可能会导致可用性问题,如玩家对虚拟世界的看法不一致,以及解决玩家行动时的竞争条件。因此,执行良好的一致性维护方案对玩法至关重要。可悲的是,一致性问题在多人游戏中经常出现,导致玩家的游戏状态出现分歧。关于这些不一致如何影响玩家体验,以及当它们出现时如何最好地修复它们的指导很少。我们调查了不同策略对纠正不一致的有效性,并表明影响纠正检测的三个最重要的因素是玩家的注意焦点、纠正的平滑度和纠正的持续时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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