{"title":"Soft Body Simulation with Leaking Effect","authors":"Jaruwan Mesit, R. Guha","doi":"10.1109/AMS.2008.85","DOIUrl":null,"url":null,"abstract":"Though there is much research on physically-based animation of soft bodies, simulating soft body objects in real-time remains challenging problem. This paper presents an algorithm for simulating leaking effects in real-time soft body simulations where fast calculation is priority. To simulate leaking effects in a soft body, geometrical cases of broken springs are defined and an algorithm rearranges the topology of neighbors in which the broken springs are connected. Then, internal forces are applied to surface points to model the leaking effect and deform the soft body. Experiments show that the soft body objects with leaking effects can be realistically simulated at interactive speeds on common hardware.","PeriodicalId":122964,"journal":{"name":"2008 Second Asia International Conference on Modelling & Simulation (AMS)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-05-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 Second Asia International Conference on Modelling & Simulation (AMS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AMS.2008.85","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Though there is much research on physically-based animation of soft bodies, simulating soft body objects in real-time remains challenging problem. This paper presents an algorithm for simulating leaking effects in real-time soft body simulations where fast calculation is priority. To simulate leaking effects in a soft body, geometrical cases of broken springs are defined and an algorithm rearranges the topology of neighbors in which the broken springs are connected. Then, internal forces are applied to surface points to model the leaking effect and deform the soft body. Experiments show that the soft body objects with leaking effects can be realistically simulated at interactive speeds on common hardware.