Research on the Influence of Virtual Reality on the Learning Effect of Technical Skills of Science and Engineering College Students: Meta-Analysis Based on 32 Empirical Studies

Yan Ma, Lu Zhang, M. Wu
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引用次数: 1

Abstract

Virtual reality technology (VR) has been widely used in education and teaching, but the results of a large number of experimental studies on the impact of VR on students’ technical skill learning are not consistent. In this study, a meta-analysis method was used to conduct in-depth quantitative analysis of 32 experimental or quasi-experimental research literatures based on virtual reality in the past 20 years. The results showed that: (1) virtual reality technology has a moderately positive effect on the learning of technical skills of science and engineering college students ( SMD = 0.363 ); (2) the effect of VR on cognitive strategies ( SMD = 0.487 ) was significantly greater than that of mental skills ( SMD = 0.275 ) for technical skills under different measurement dimensions. (3) Different test periods, previous experience levels, and auxiliary methods have different degrees of positive influence on improving students’ technical skills, among which the 40-60 minutes experiment period ( SMD = 0.484 ) has the greatest influence on the improvement of technical skills. According to the research conclusions, we suggest to make an overall planning for the construction of VR enabling teaching application scenarios and create a human-machine collaborative interactive teaching model of “theory+VR simulation+feedback” based on flow theory.
虚拟现实对理工科大学生技术技能学习效果的影响研究——基于32项实证研究的元分析
虚拟现实技术(VR)在教育教学中得到了广泛的应用,但大量关于VR对学生技术技能学习影响的实验研究结果并不一致。本研究采用meta分析方法,对近20年来32篇基于虚拟现实的实验或准实验研究文献进行深入定量分析。结果表明:(1)虚拟现实技术对理工科大学生技术技能学习有中等正向影响(SMD = 0.363);(2)在不同测量维度下,VR对技术技能认知策略的影响(SMD = 0.487)显著大于心理技能(SMD = 0.275)。(3)不同的测试时间、以前的经验水平、辅助方法对学生技术技能的提高有不同程度的正向影响,其中40-60分钟的实验时间(SMD = 0.484)对学生技术技能的提高影响最大。根据研究结论,我们建议对VR赋能教学应用场景的构建进行整体规划,基于流理论构建“理论+VR仿真+反馈”的人机协同互动教学模式。
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