Derived disparity vector based NBDV for 3D-AVC

Xin Zhao, Ying Chen, Li Zhang
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Abstract

In the 3D video extension of H.264/AVC, namely 3D-AVC, Neighboring Based Disparity Vector (NBDV) derivation has been proposed to support multiview/stereo compatibility, therefore texture views can be decoded independently to depth views. NBDV generates a disparity vector for the current macroblock (MB) using the motion information of neighboring blocks, especially those coded with motion vectors pointing to inter-view reference pictures. In 3D-AVC, NBDV has been utilized to access minimum number of spatial and temporal neighboring blocks, therefore there is a high probability that NBDV does not derive an efficient disparity vector. This paper introduces a derived disparity vector scheme, wherein only one disparity vector derived from NBDV is maintained for the whole slice and it is used as the disparity vector of the current MB if NBDV does not derive one from neighboring blocks. Simulation results show that the proposed method provides 3.6% bit rate reduction for multiview coding.
基于视差矢量的3D-AVC NBDV导出
在H.264/AVC的3D视频扩展中,即3D-AVC,提出了基于邻域视差向量(NBDV)的派生,以支持多视图/立体兼容,因此纹理视图可以独立解码为深度视图。NBDV利用相邻块的运动信息生成当前宏块(MB)的视差向量,特别是那些被运动向量编码指向跨视图参考图像的宏块。在3D-AVC中,NBDV已被用于访问最小数量的时空相邻块,因此NBDV很可能无法推导出有效的视差向量。本文介绍了一种派生视差矢量方案,该方案在整个切片中只保留一个由NBDV派生的视差矢量,如果NBDV不从相邻块派生视差矢量,则将其作为当前MB的视差矢量。仿真结果表明,该方法可将多视图编码的码率降低3.6%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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