LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces from Video using Pose and Lighting Normalization

A. Lahiri, Vivek Kwatra, C. Frueh, John Lewis, C. Bregler
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引用次数: 66

Abstract

In this paper, we present a video-based learning framework for animating personalized 3D talking faces from audio. We introduce two training-time data normalizations that significantly improve data sample efficiency. First, we isolate and represent faces in a normalized space that decouples 3D geometry, head pose, and texture. This decomposes the prediction problem into regressions over the 3D face shape and the corresponding 2D texture atlas. Second, we leverage facial symmetry and approximate albedo constancy of skin to isolate and remove spatio-temporal lighting variations. Together, these normalizations allow simple networks to generate high fidelity lip-sync videos under novel ambient illumination while training with just a single speaker-specific video. Further, to stabilize temporal dynamics, we introduce an auto-regressive approach that conditions the model on its previous visual state. Human ratings and objective metrics demonstrate that our method outperforms contemporary state-of-the-art audio-driven video reenactment benchmarks in terms of realism, lip-sync and visual quality scores. We illustrate several applications enabled by our framework.
LipSync3D:使用姿势和照明标准化的视频个性化3D说话面孔的数据高效学习
在本文中,我们提出了一个基于视频的学习框架,用于从音频中动画个性化3D说话面孔。我们引入了两种训练时间数据归一化,显著提高了数据样本效率。首先,我们在一个标准化空间中分离和表示人脸,该空间解耦了3D几何形状、头部姿势和纹理。这将预测问题分解为3D面部形状和相应的2D纹理图谱的回归。其次,我们利用面部对称性和皮肤的近似反照率常数来隔离和去除时空光照变化。总之,这些归一化允许简单的网络在新的环境照明下生成高保真的口型同步视频,同时只使用单个特定讲话者的视频进行训练。此外,为了稳定时间动态,我们引入了一种自回归方法,该方法将模型置于其先前的视觉状态上。人类评分和客观指标表明,我们的方法在现实主义、对口型和视觉质量得分方面优于当代最先进的音频驱动视频再现基准。我们将演示由我们的框架支持的几个应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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