EVERTims: Open source framework for real-time auralization in VR

David Poirier-Quinot, M. Noisternig, B. Katz
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引用次数: 9

Abstract

Our demonstration presents recent developments of the EVERTims project, an auralization framework for virtual acoustics and real-time room acoustic simulation. The developments presented here concern the complete re-design of the scene graph editor unit, and the C++ implementation of a new spatial renderer based on the JUCE framework. EVERTims now functions as a Blender add-on to support real-time auralization of any 3D room model, both for its creation in Blender and its exploration in the Blender Game Engine. The EVERTims framework is published as open source software.
EVERTims: VR中实时听觉化的开源框架
我们的演示展示了EVERTims项目的最新进展,这是一个用于虚拟声学和实时室内声学模拟的听觉化框架。这里介绍的开发涉及场景图形编辑器单元的完全重新设计,以及基于JUCE框架的新的空间渲染器的c++实现。EVERTims现在作为一个Blender插件,支持任何3D房间模型的实时可视化,无论是在Blender中的创建还是在Blender游戏引擎中的探索。evertimes框架是作为开源软件发布的。
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