Comic visualization on smartphones based on eye tracking

Olivier Augereau, Mizuki Matsubara, K. Kise
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引用次数: 10

Abstract

The visualization of comic images on a small screen is a difficult problem as the image is too large to be displayed on the screen and we do not know which areas and in which order the users want to see the image. The basic solution for the user is to look at the image in full screen without being able to see the details, or to zoom and scroll through the image, which can be quite inconvenient if the interactions have to often be repeated. Our idea is to use an eye tracker to record where the users reading a comic on paper books or large screens are looking at, to reproduce their reading behaviors with a comic visualization system and guide the users using a smaller screen through the comic.
基于眼动追踪的智能手机漫画可视化
漫画图像在小屏幕上的可视化是一个难题,因为图像太大而无法在屏幕上显示,我们不知道用户希望在哪个区域和以哪个顺序看到图像。对于用户来说,基本的解决方案是全屏观看图像,而不能看到细节,或者缩放和滚动图像,如果必须经常重复交互,这可能会非常不方便。我们的想法是用眼动仪记录在纸质书或大屏幕上阅读漫画的用户在看什么,用漫画可视化系统再现他们的阅读行为,用小屏幕引导用户浏览漫画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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