M. Eisemann, M. Magnor, Thorsten Grosch, S. Müller
{"title":"Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes","authors":"M. Eisemann, M. Magnor, Thorsten Grosch, S. Müller","doi":"10.1080/2151237X.2007.10129248","DOIUrl":null,"url":null,"abstract":"This paper proposes a new method for fast ray/axis-aligned bounding box overlap tests. This method tests the slope of a ray against an axis-aligned bounding box by projecting itself and the box onto the three planes orthogonal to the world-coordinate axes and performs the tests on them separately. The method is division-free, and successive calculations are independent of each other. No intersection distance is computed, but it can be added easily. Test results show the technique is up to 18% faster than any other method known to us and 14% faster on average for a wide variety of different test scenes and different processor architectures. Source code is available online.","PeriodicalId":318334,"journal":{"name":"Journal of Graphics Tools","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Graphics Tools","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/2151237X.2007.10129248","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
This paper proposes a new method for fast ray/axis-aligned bounding box overlap tests. This method tests the slope of a ray against an axis-aligned bounding box by projecting itself and the box onto the three planes orthogonal to the world-coordinate axes and performs the tests on them separately. The method is division-free, and successive calculations are independent of each other. No intersection distance is computed, but it can be added easily. Test results show the technique is up to 18% faster than any other method known to us and 14% faster on average for a wide variety of different test scenes and different processor architectures. Source code is available online.