{"title":"Object Oriented Simulation","authors":"P. Fishwick","doi":"10.1145/47874.1108791","DOIUrl":null,"url":null,"abstract":"The words \"object\" and \"paradigm\" are widely used within existing computer science literature; however, when one speaks of \"object-oriented paradigm\" or \"object-oriented programming,\" one is referring to a methodology for algorithmic encoding using concepts of class hierarchy and inheritance. The idea of object-oriented methodology within simulation is to treat the algorithm as a set of objects. Procedures, often termed \"methods\" may be activated via object to object message transmission -- object A sends a message to another object B that might say, \"I am moving towards you at a rate of 20 meters/sec.\" Object B might then respond to this incoming message by sending messages of its own to other objects within the simulation. Methods are stored \"within\" an object's frame or definition.","PeriodicalId":138785,"journal":{"name":"ACM Sigsim Simulation Digest","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1988-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Sigsim Simulation Digest","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/47874.1108791","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The words "object" and "paradigm" are widely used within existing computer science literature; however, when one speaks of "object-oriented paradigm" or "object-oriented programming," one is referring to a methodology for algorithmic encoding using concepts of class hierarchy and inheritance. The idea of object-oriented methodology within simulation is to treat the algorithm as a set of objects. Procedures, often termed "methods" may be activated via object to object message transmission -- object A sends a message to another object B that might say, "I am moving towards you at a rate of 20 meters/sec." Object B might then respond to this incoming message by sending messages of its own to other objects within the simulation. Methods are stored "within" an object's frame or definition.