Object Oriented Simulation

P. Fishwick
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引用次数: 2

Abstract

The words "object" and "paradigm" are widely used within existing computer science literature; however, when one speaks of "object-oriented paradigm" or "object-oriented programming," one is referring to a methodology for algorithmic encoding using concepts of class hierarchy and inheritance. The idea of object-oriented methodology within simulation is to treat the algorithm as a set of objects. Procedures, often termed "methods" may be activated via object to object message transmission -- object A sends a message to another object B that might say, "I am moving towards you at a rate of 20 meters/sec." Object B might then respond to this incoming message by sending messages of its own to other objects within the simulation. Methods are stored "within" an object's frame or definition.
面向对象仿真
“对象”和“范式”这两个词在现有的计算机科学文献中被广泛使用;然而,当人们谈到“面向对象范式”或“面向对象编程”时,指的是使用类层次和继承概念的算法编码方法。仿真中面向对象方法的思想是将算法视为一组对象。过程,通常被称为“方法”,可以通过对象到对象的消息传输来激活——对象A向另一个对象B发送消息,可能会说,“我正以20米/秒的速度向你移动。”然后,对象B可能会通过向模拟中的其他对象发送自己的消息来响应此传入消息。方法存储在对象的框架或定义内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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