The future of activity-promoting video games in clinical practice: Is it the ultimate exercise test in prepubertal children? -

B. Oran, D. Arslan, D. Çimen, F. Kaya, O. Güvenç, Alper Akkurt
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引用次数: 1

Abstract

Paediatric exercise testing laboratories should accommodate subjects of various sizes and ages. To this day, games and conventional treadmill exercise tests have not been carried out in pre-pubertal children. Children cannot easily adapt to the treadmill or cycle ergometer. We therefore aim to the use of video games as a form of exercise tests in pre-pubertal children. Twenty healthy children (10 girls and 10 boys, aged 5-11 years old) were enrolled in the study. The physical examination, 12-lead electrocardiography and echocardiography were performed. The heart rate and respiratory rate were measured with systolic blood pressures. Treadmill exercise testing was performed, and electrocardiographic changes were studied during both the treadmill exercise test with Bruce protocol and an activity-promoting video game (Nintendo Wii Boxing), in different time periods. Exercises were stopped at the target heart rate.The mean duration of exercise was 15 minutes in both the Bruce protocol and the activity-promoting video game. Although the data of healthy children (including heart rate and blood pressure responses to exercise) were consistent with the results from several countries using the Bruce protocol, the mean maximal heart rates for all groups were slightly lower than those obtained with the video game. The data obtained from this new exercise test may be used to determine the diagnosis and activation of cardiovascular disease in pre-pubertal children. It can be used as an exercise test especially in young children who are unable to use the treadmill or cycle ergometer
促进活动的电子游戏在临床实践中的未来:它是青春期前儿童的终极运动测试吗?-
儿科运动测试实验室应适应不同体型和年龄的受试者。直到今天,游戏和传统的跑步机运动测试还没有在青春期前的儿童中进行。儿童不容易适应跑步机或自行车测力器。因此,我们的目标是使用视频游戏作为青春期前儿童运动测试的一种形式。20名健康儿童(10名女孩和10名男孩,年龄在5-11岁)参加了这项研究。进行体格检查、12导联心电图及超声心动图检查。用收缩压测量心率和呼吸频率。进行了跑步机运动测试,并研究了在布鲁斯方案的跑步机运动测试和促进活动的视频游戏(任天堂Wii拳击)中不同时间段的心电图变化。运动在达到目标心率时停止。在布鲁斯方案和促进活动的电子游戏中,运动的平均持续时间都是15分钟。虽然健康儿童的数据(包括心率和血压对运动的反应)与使用布鲁斯方案的几个国家的结果一致,但所有组的平均最大心率都略低于视频游戏组的结果。从这项新的运动试验中获得的数据可用于确定青春期前儿童心血管疾病的诊断和激活。它可以作为一种运动测试,特别是对于不能使用跑步机或自行车测力器的幼儿
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