Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance

Simeon Taylor, Thuong N. Hoang, George Aranda, Gerard T. Mulvany, S. Greuter
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Abstract

Due to the recent COVID-19 pandemic, there has been a renewed interest in expanding the capabilities of remote collaboration tools. Studies show the importance of noticing peripheral cues, pointing to or manipulating real-world objects in face-to-face meetings. This case study investigated the opportunities of combining traditional video conferencing with a multi-user VR platform to enable the interactive collaborative design of a VR training experience between multiple stakeholders working from their homes. In this article, the authors reflect on the experience and contribute a fully online and immersive collaborative design workflow for future VR development projects. The authors believe this workflow is of benefit for remote collaboration in general, but particularly in severely restricted environments when face-to-face meetings are impossible.
沉浸式协同虚拟现实应用设计:远程敏捷虚拟设计案例研究
由于最近的COVID-19大流行,人们对扩展远程协作工具的功能重新产生了兴趣。研究表明,在面对面的会议中,注意周边线索、指向或操纵现实世界中的物体很重要。本案例研究探讨了将传统视频会议与多用户VR平台相结合的机会,以实现多个利益相关者在家工作之间的VR培训体验的交互式协作设计。在这篇文章中,作者反思了经验,并为未来的VR开发项目提供了一个完全在线和沉浸式的协作设计工作流程。作者认为,这种工作流程对于远程协作总体上是有益的,但特别是在面对面会议不可能进行的严格限制环境中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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