Analysis of wearable interface factors for appropriate information notification

V. Kostov, J. Ozawa, S. Matsuura
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引用次数: 8

Abstract

This paper explores the emotional and the functional aspects of a new type of wearable notification interface. Three wearable devices with different shape, color and size have been developed: tangible mascot, box-shaped notifier and PDA virtual agent. They have a common function: to assist the user in various situations in everyday life. Likert scale questionnaires have been used to analyze the users' attitudes and preferences towards the interfaces in two basic modes: passive by visual observation and active through use-case scenarios. A separate study was conducted to correlate the visual effect patterns with the notification-message context. The usability of the proposed interfaces was measured by SUS (system usability scale). The relevant factors for appropriate information notification of each wearable interface were obtained and analyzed. The mascot was shown to be a preferred interface suitable for developing a personal relation with the user, while the box-shaped interface was found to be most helpful and suitable for business use.
分析可穿戴界面因素,进行适当的信息通知
本文探讨了一种新型可穿戴通知界面的情感和功能方面。开发了三种不同形状、颜色和大小的可穿戴设备:有形吉祥物、盒形通知器和PDA虚拟代理。它们有一个共同的功能:在日常生活中的各种情况下帮助用户。使用李克特量表问卷分析用户对界面的态度和偏好,分为两种基本模式:通过视觉观察被动模式和通过用例场景主动模式。另一项单独的研究将视觉效果模式与通知-消息上下文联系起来。提出的接口的可用性通过SUS(系统可用性量表)来测量。获得并分析了各个可穿戴接口进行适当信息通知的相关因素。吉祥物被证明是一个适合与用户建立个人关系的首选界面,而盒子形状的界面被发现是最有帮助的,适合商业用途。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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