Playback restart in interactive streaming video applications

J. Dey, S. Sen, J. Kurose, D. Towsley, James D. Salehi
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引用次数: 26

Abstract

Low latency is crucial in networked multimedia applications such as on-demand streaming audio and video. In this paper we consider the problem of restarting or resuming playback following an interactive operation such as fast forward, rewind, or indexed jump in stored on-demand video. We present two approaches to restart playback after an interactive operation, and develop algorithms to compute the latencies incurred in restarting playback. Using long MPEG-1 traces, with an optimal smoothing technique to transmit data for regular playback, we demonstrate that the latencies incurred under our approaches are very small. We next examine the latencies incurred when restarting playback in a video server under two policies for sharing its bandwidth: (a) one in which only regular playback bandwidth is available to restart playback and (b) one in which additional free server bandwidth (if any) is accessible. We find playback restart latencies to be similarly low under both policies, suggesting that the simpler approach (a) is sufficient.
在交互式流媒体视频应用程序中重新启动播放
低延迟在网络多媒体应用中是至关重要的,如点播流音频和视频。在本文中,我们考虑了在存储的点播视频中进行交互式操作(如快进、倒带或索引跳转)后重新启动或恢复播放的问题。我们提出了在交互操作后重新开始播放的两种方法,并开发了计算重新开始播放时产生的延迟的算法。使用长MPEG-1走线,使用最佳平滑技术传输数据以进行常规回放,我们证明在我们的方法下产生的延迟非常小。接下来,我们将研究在共享带宽的两种策略下,在视频服务器中重新启动播放时产生的延迟:(a)只有常规播放带宽可用于重新启动播放的策略,以及(b)可以访问额外的空闲服务器带宽(如果有的话)的策略。我们发现在两种策略下播放重启延迟相似的低,这表明更简单的方法(a)是足够的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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