{"title":"Authoring of procedural environments in \"the Blacksmith\" realtime short","authors":"V. Efremov","doi":"10.1145/2785585.2792577","DOIUrl":null,"url":null,"abstract":"\"The Blacksmith\" is a realtime short film set in a compelling Nordic setting and telling a story of a cursed smith. The art direction of the short required development of a more detailed environment that is typical to most AAA games and aimed to capture filmic feel. We achieved this goal in a very cost-efficient manner suitable for a small-sized team (<10) by leveraging art-driven procedural asset creation for environments.","PeriodicalId":127498,"journal":{"name":"SIGGRAPH 2015: Studio","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH 2015: Studio","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2785585.2792577","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
"The Blacksmith" is a realtime short film set in a compelling Nordic setting and telling a story of a cursed smith. The art direction of the short required development of a more detailed environment that is typical to most AAA games and aimed to capture filmic feel. We achieved this goal in a very cost-efficient manner suitable for a small-sized team (<10) by leveraging art-driven procedural asset creation for environments.