Interaction Behavior of Older Adults with Immersive Virtual Reality Application for Cognitive Training

Monthon Intraraprasit, Wisuwat Sunhem, C. Jinjakam
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引用次数: 4

Abstract

Nowadays, older adults face health problems. The main problem is decreasing our brain skills. Memory, visuospatial skill, and cognitive functions are considered to be essence of the brain skills. These capabilities can performance by applying cognitive training or brain training. Currently, virtual reality (VR) technology is applied to cognitive training application. The results of training can be analyzed after several weeks, but it is a lack of interaction behavior analysis of older adults with VR application. The behavior analysis helps to design efficient program training, in other words, we can utilize better VR application with older adults who do not familiar with current technology. Moreover, we can understand behavior of older adult via VR application for their brain ability. VR application can be designed and kept log files for interaction behavior analysis. The algorithm for preliminary analysis is machine learning. Machine learning can predict score that measures brain's ability from the dataset. We adopted 2 models in this research. The first model is to predict the scores of visual short-term memory, called VSTM-model. The second model is to predict the scores of visuospatial skill, called VS-model. We performed baseline regression and support vector regression algorithm for score prediction of behavior. Root mean squared error is selected to measure performance of the algorithm; root mean squared error of baseline regression equal to 0.3012 in VSTM-model and 1.2427 in VS-model, and root mean squared error of support vector regression equal to 0.2876 in VSTM-model and 1.0536 in VS-model.
沉浸式虚拟现实在老年人认知训练中的应用
如今,老年人面临着健康问题。主要的问题是我们的大脑技能在下降。记忆、视觉空间技能和认知功能被认为是大脑技能的精髓。这些能力可以通过认知训练或大脑训练来实现。目前,虚拟现实(VR)技术被应用于认知训练领域。训练结果可以在几周后进行分析,但缺乏老年人与VR应用的互动行为分析。行为分析有助于设计有效的程序训练,换句话说,我们可以更好地利用VR应用于不熟悉当前技术的老年人。此外,我们可以通过VR应用来了解老年人的大脑能力。VR应用程序可以设计并保存日志文件,用于交互行为分析。初步分析的算法是机器学习。机器学习可以从数据集中预测衡量大脑能力的分数。在本研究中我们采用了2种模型。第一个模型是预测视觉短期记忆的分数,称为vstm模型。第二个模型是预测视觉空间技能的得分,称为vs模型。我们使用基线回归和支持向量回归算法进行行为评分预测。选择均方根误差来衡量算法的性能;基线回归的均方根误差在vstm模型中为0.3012,在vs模型中为1.2427;支持向量回归的均方根误差在vstm模型中为0.2876,在vs模型中为1.0536。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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