On cost allocation in networks with threshold based discounting

D. Skorin-Kapov
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引用次数: 4

Abstract

We consider network design in which each pair of nodes can communicate via a direct link and the communication flow can be delivered through any path in the network. The cost of flow through each link is discounted if and only if the amount of flow exceeds a certain threshold. This exploitation of economies of scale encourages the concentration of flows and use of a relatively small number of links. We will call such networks hub-like networks. Applications include telecommunications, airline traffic flow, and mail delivery networks. The cost of services delivered through a hub-like network is distributed among its users who may be individuals or organizations with possibly conflicting interests. The cooperation of these users is essential for the exploitation of economies of scale. Consequently, there is a need to find a fair distribution of the cost of providing the service among users of such a network. In order to describe this cost allocation problem we formulate the associated cooperative game, to be referred to as the hub-like game. In this game special attention is paid to users' contribution to economies of scale. We then demonstrate that a certain cost allocation solution (the core of hub-like game), which provide users with the incentive to cooperate, can be efficiently characterized.
基于阈值折扣的网络成本分配研究
我们考虑在网络设计中,每对节点都可以通过直接链路进行通信,并且通信流可以通过网络中的任何路径传递。当且仅当流量超过某个阈值时,通过每个链路的流量成本被贴现。这种对规模经济的利用鼓励了流量的集中和使用相对较少的联系。我们称这种网络为集线器式网络。应用包括电信、航空交通流和邮件传递网络。通过集线器式网络提供服务的成本在其用户之间分配,这些用户可能是个人或组织,可能存在利益冲突。这些用户的合作对于利用规模经济是必不可少的。因此,有必要在这种网络的用户之间找到提供服务的成本的公平分配。为了描述这一成本分配问题,我们制定了相关的合作对策,称为类枢纽对策。在这款游戏中,我们特别关注用户对规模经济的贡献。然后,我们证明了可以有效地描述为用户提供合作激励的某个成本分配解决方案(类中心博弈的核心)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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