Emotion in online gamification. A case study with pre-service primary school teachers

Milagros Torrado Cespón, Marta Gómez Domingo
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Abstract

Gamification needs to be applied considering the needs of our students. This research analyses the importance of emotion after accomplishing an online gamified experience with 53 primary school pre-service teachers. After facing a semester-long gamification, they filled a questionnaire about their sensations and preferences. These were analysed to check the pertinence of the gamification. The results show how pre-service teachers liked the gamification which resulted in an enjoyable learning experience that made them feel motivated and satisfied. This could help teachers plan, implement, and evaluate gamification activities embedded in higher education instruction.
在线游戏化中的情感。职前小学教师个案研究
游戏化需要考虑到我们学生的需求。本研究通过对53名小学职前教师进行在线游戏化体验,分析了情感的重要性。在经历了一个学期的游戏化之后,他们填写了一份关于他们的感觉和偏好的问卷。对这些进行了分析,以检查游戏化的相关性。结果显示职前教师非常喜欢游戏化,游戏化带来了愉快的学习体验,使他们感到动力和满足。这可以帮助教师计划、实施和评估高等教育教学中的游戏化活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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