Combining Evolution and Learning in Computational Ecosystems

Claes Strannegård, Wen Xu, N. Engsner, J. Endler
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引用次数: 2

Abstract

Abstract Although animals such as spiders, fish, and birds have very different anatomies, the basic mechanisms that govern their perception, decision-making, learning, reproduction, and death have striking similarities. These mechanisms have apparently allowed the development of general intelligence in nature. This led us to the idea of approaching artificial general intelligence (AGI) by constructing a generic artificial animal (animat) with a configurable body and fixed mechanisms of perception, decision-making, learning, reproduction, and death. One instance of this generic animat could be an artificial spider, another an artificial fish, and a third an artificial bird. The goal of all decision-making in this model is to maintain homeostasis. Thus actions are selected that might promote survival and reproduction to varying degrees. All decision-making is based on knowledge that is stored in network structures. Each animat has two such network structures: a genotype and a phenotype. The genotype models the initial nervous system that is encoded in the genome (“the brain at birth”), while the phenotype represents the nervous system in its present form (“the brain at present”). Initially the phenotype and the genotype coincide, but then the phenotype keeps developing as a result of learning, while the genotype essentially remains unchanged. The model is extended to ecosystems populated by animats that develop continuously according to fixed mechanisms for sexual or asexual reproduction, and death. Several examples of simple ecosystems are given. We show that our generic animat model possesses general intelligence in a primitive form. In fact, it can learn simple forms of locomotion, navigation, foraging, language, and arithmetic.
结合计算生态系统中的进化和学习
尽管蜘蛛、鱼类和鸟类等动物的解剖结构非常不同,但支配它们的感知、决策、学习、繁殖和死亡的基本机制却有着惊人的相似之处。这些机制显然使自然界的一般智力得以发展。这让我们想到了通过构建具有可配置身体和固定感知、决策、学习、繁殖和死亡机制的通用人工动物来接近人工通用智能(AGI)的想法。这种通用动物的一个例子可能是人造蜘蛛,另一个例子是人造鱼,第三个例子是人造鸟。在这个模型中,所有决策的目标都是维持体内平衡。因此,人们选择了可能在不同程度上促进生存和繁殖的行为。所有的决策都是基于存储在网络结构中的知识。每个动物都有两个这样的网络结构:基因型和表现型。基因型模拟了基因组中编码的初始神经系统(“出生时的大脑”),而表型代表了目前形式的神经系统(“目前的大脑”)。最初,表现型和基因型是一致的,但随着学习,表现型不断发展,而基因型基本保持不变。这个模型被扩展到由动物组成的生态系统,这些动物根据固定的有性或无性繁殖和死亡机制不断发展。给出了几个简单生态系统的例子。我们证明了我们的通用动物模型具有原始形式的通用智能。事实上,它可以学习简单的运动、导航、觅食、语言和算术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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