Games as Teaching Methods in Power Engineering Education

A. Arestova, A. Rusina
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Abstract

Modern federal state educational standards specify the requirements for the development of not only general professional and professional competencies for students but also general cultural competencies after completing a bachelor’s program. In this regard, it is necessary to revise not only the established approaches to teaching but also the form of the final certification. It should be also considered that most students now perceive information from the outside world through their eyes, that is, they are visual learners. The paper presents the experience of the implementation of imitation methods of teaching in the disciplines of the educational program “Electric Power and Electrical Engineering” at Novosibirsk State Technical University (NSTU). Examples of intermediate attestation of students in an interactive form are presented: brainstorming, charades, defense of the work to an invited expert, etc. In addition, the process of transition from the classic oral exam to the Case exam is considered in detail. The authors share their experience and talk about the difficulties in introducing interactive teaching methods into the power engineering education.
游戏在电力工程教学中的应用
现代联邦州教育标准明确了学生在完成学士学位课程后,不仅要发展一般专业和专业能力,还要发展一般文化能力的要求。在这方面,不仅需要修改现有的教学方法,而且需要修改最终认证的形式。还应该考虑到,现在大多数学生都是通过眼睛来感知外部世界的信息,也就是说,他们是视觉学习者。本文介绍了在新西伯利亚国立技术大学“电力与电气工程”专业教学中实施模仿教学法的经验。学生以互动形式进行中间证明的例子有:头脑风暴、猜字谜、向邀请的专家为作品辩护等。此外,还详细论述了从经典口语考试到案例考试的过渡过程。笔者分享了在电力工程教学中引入互动式教学方法的经验和困难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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