Analytics for Game-Based Learning

Y. Kim, José A. Ruipérez Valiente, Dirk Ifenthaler, Erik Harpstead, Elizabeth Rowe
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引用次数: 1

Abstract

The purpose of this special section is to collect in one place how data in game-based learning environments may be turned into valuable analytics for student assessment, support of learning, and/or improvement of the game, using existing or emerging empirical research methodologies from various fields, including computer science, software engineering, educational data mining, learning analytics, learning sciences, statistics, and information visualization. Four contributions form this special section, which will inspire future high-quality research studies and contribute to the growing knowledge base of learning analytics and game-based learning research and practice.
基于游戏的学习分析
这个特别部分的目的是在一个地方收集基于游戏的学习环境中的数据如何转化为有价值的分析,用于学生评估,支持学习和/或改进游戏,使用来自各个领域的现有或新兴的实证研究方法,包括计算机科学,软件工程,教育数据挖掘,学习分析,学习科学,统计学和信息可视化。这一特殊部分的四项贡献将激发未来高质量的研究,并为学习分析和基于游戏的学习研究和实践的不断增长的知识库做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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