{"title":"Building Reactive and Emotionally Responsive Virtual Children for Edutainment and Interactive Art","authors":"B. Takács","doi":"10.1109/IV.2006.30","DOIUrl":null,"url":null,"abstract":"This paper presents the design, architecture and implementation of an interactive virtual child animated in real-time using low-cost and portable computers. The system was created for edutainment, i.e., using entertainment and multi-modal interactivity to help learning in a virtual reality environment. We advance the state-of-the-art by using a novel model for emotional modulation implemented in the form of closed-loop dialogues. Using the above techniques we demonstrate the capabilities of our solution by means of real-world examples of four separate applications fields, namely rehabilitation, education, interactive art and mobile telephony in popular culture","PeriodicalId":222118,"journal":{"name":"Tenth International Conference on Information Visualisation (IV'06)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Tenth International Conference on Information Visualisation (IV'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IV.2006.30","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents the design, architecture and implementation of an interactive virtual child animated in real-time using low-cost and portable computers. The system was created for edutainment, i.e., using entertainment and multi-modal interactivity to help learning in a virtual reality environment. We advance the state-of-the-art by using a novel model for emotional modulation implemented in the form of closed-loop dialogues. Using the above techniques we demonstrate the capabilities of our solution by means of real-world examples of four separate applications fields, namely rehabilitation, education, interactive art and mobile telephony in popular culture