Cute Helper: A Study on the Effect of Virtual Character Expressions on Players’ Engagement in a Game for Collecting Artwork Descriptions

Albertus Agung, Roman Savchyn, Pujana Paliyawan, R. Thawonmas
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Abstract

This study implements a virtual character as a moderator in JUSTIN, a game designed and developed for collecting descriptions of ukiyo-e artworks on a live-streaming platform. The game has shown to be effective. However, the repetitive nature and the necessity to play JUSTIN many rounds make its players less interested in continuing the game. Hence, we examine if a virtual character can improve the player’s enjoyment and engagement experience. To conduct a control experiment, we develop a prototype that simulates JUSTIN, but with only one player playing the game at a time, and run an experiment with it. Our preliminary results show that a virtual character that changes its expression according to the game situation is promising in promoting the enjoyment and engagement of JUSTIN players.
可爱的帮手:虚拟角色表情对收集艺术品描述游戏玩家粘性的影响研究
本研究在JUSTIN中实现了一个虚拟角色作为版主,JUSTIN是一个专为在直播平台上收集浮世绘艺术品描述而设计和开发的游戏。这个游戏已经被证明是有效的。然而,游戏的重复性和多次玩《JUSTIN》的必要性使得玩家对继续游戏不太感兴趣。因此,我们将研究虚拟角色是否能够提高玩家的乐趣和粘性体验。为了进行控制实验,我们开发了一个模拟JUSTIN的原型,但一次只有一个玩家在玩这个游戏,并对它进行实验。我们的初步研究结果表明,根据游戏情境改变表情的虚拟角色有望提升JUSTIN玩家的游戏乐趣和参与度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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