Comparative Evaluation of Joystick and Leaning-Based Locomotion in Immersive Telepresence with Body Motion Feedback

S. Shimada, Yukiya Ojima, Yusuke Kikuchi, Y. Ikei, Vibol Yem
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Abstract

Some previous studies have focused on the effects of leaning-based methods and motion feedback for reducing cybersickness and improving usability during locomotion in virtual environments. However, it is actually challenging to combine of these technologies for practical use in the real environments using telepresence robots. In this study, we developed an immersive telepresence system with body motion feedback and comparatively evaluated the effectiveness of using a joystick and a leaning-based method in terms of reducing cybersickness and improving usability during locomotive tasks. The results of the user study (N=8) showed that leaning-based method with body motion feedback is effective for improving comfort and reducing cybersickness compared with the cases of using the joystick. Moreover, the use of body motion display to generate walking like sensation was shown to be effective for improving the telepresence experience.
基于身体运动反馈的沉浸式远程呈现中操纵杆和学习运动的比较评价
先前的一些研究集中在基于学习的方法和运动反馈对减少晕动症和提高虚拟环境中运动可用性的影响上。然而,将这些技术结合起来在实际环境中使用远程呈现机器人实际上是具有挑战性的。在这项研究中,我们开发了一个具有身体运动反馈的沉浸式远程呈现系统,并比较评估了在机车任务中使用操纵杆和基于学习的方法在减少晕动症和提高可用性方面的有效性。用户研究结果(N=8)表明,与使用操纵杆的情况相比,基于身体运动反馈的学习方法可以有效地提高舒适度,减少晕动症。此外,使用身体运动显示来产生类似行走的感觉被证明是有效的改善远程呈现体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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