Mechanics, Dynamics, and Aesthetics Framework on Gamification at University

Natalia Limantara, Meyliana, F. Gaol, Harjanto Prabowo
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引用次数: 2

Abstract

Gamification is a concept in which game elements are applied in a non-game environment. In this paper, we analyze the use of the concept of gamification in learning using the mechanics, dynamics, and aesthetic (MDA) framework. Using the literature between 2017 and 2020, the gamification model used at the university is detailed according to three categories of the MDA Framework. From this study, it was found that leaderboard and points are still the dominant game mechanics. The results of this study can be used as a basis for researchers to know the application model of gamification that has been implemented and the impact of the implementation of the model.
大学游戏化的力学、动力学和美学框架
游戏化是指将游戏元素应用于非游戏环境中的概念。在本文中,我们将使用机制、动态和美学(MDA)框架分析游戏化概念在学习中的应用。利用2017年至2020年的文献,该大学使用的游戏化模型根据MDA框架的三类进行了详细说明。通过这项研究,我们发现排行榜和积分仍然是主要的游戏机制。本研究的结果可以作为研究人员了解已经实施的游戏化应用模式以及该模式实施的影响的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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