Producing domain-specific languages from strategy patterns

Ludvig Kihlman
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引用次数: 1

Abstract

This paper describes initial work into the production of Domain-Specific Language (DSL) from Strategy Patterns. The work is exploring how a DSL can be generated from a specification of an Abstract Strategy and of the data-types and operations that the Abstract Strategy may use. The generated DSL is then be able to specify instances of Concrete Strategies, aiding the implementation by providing a language specifically constructed for the implementation of the Strategies. The method for producing these DSL is described and a case study using patience games as a domain is presented.
从策略模式生成特定于领域的语言
本文描述了从策略模式生成领域特定语言(DSL)的初始工作。这项工作是探索如何从抽象策略和抽象策略可能使用的数据类型和操作的规范中生成DSL。然后,生成的DSL能够指定具体策略的实例,通过提供专门为策略的实现构建的语言来帮助实现。描述了生成这些DSL的方法,并给出了一个以耐心游戏为领域的案例研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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