Anachronic Sonorities of Technoculture in Digital Games

Eduardo H Luersen, Suzana Kilpp
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Abstract

This article offers a preliminary questioning of the extant research on the sound of digital games and situates these extensively disseminated contemporary artefacts in a wider technocultural frame of reference, in order to develop an approach capable of articulating communication, memory, and culture.. To achieve this goal, we propose a partial revision of prominent works dealing with the sonorities of digital games, contrasting them through the theoretical-methodological contributions of Walter Benjamin’s philosophy of history and media archaeology. Through the conceptual approach developed in this article, we are able to reformulate questions being asked about the sounds of digital games, taking them instead as compelling objects for inquiry regarding our contemporary technoculture and a memory of media that surpasses them. Having reconceptualized our research object, we suggest a method for an empirical research still under development.
数字游戏中技术文化的时代错误
本文对现有的数字游戏声音研究提出了初步质疑,并将这些广泛传播的当代人工制品置于更广泛的技术文化参考框架中,以便开发一种能够清晰表达交流、记忆和文化的方法。为了实现这一目标,我们建议对有关数字游戏权威性的著名著作进行部分修订,并通过Walter Benjamin的历史哲学和媒体考古学的理论方法论贡献对它们进行对比。通过本文开发的概念方法,我们能够重新制定有关数字游戏声音的问题,将它们作为探究我们当代技术文化和超越它们的媒体记忆的引人注目的对象。在重新定义了我们的研究对象之后,我们提出了一种仍在开发中的实证研究方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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