3D Model Hypotheses for Player Segmentation and Rendering in Free-Viewpoint Soccer Video

Haopeng Li, M. Flierl
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Abstract

This paper presents a player segmentation approach based on 3D model hypotheses for soccer games. We use a hyper plane model for player modeling and a collection of piecewise geometric models for background modeling. To determine the assignment of each pixel in the image plane, we test it with two model hypotheses. We construct a cost function that measures the fitness of model hypotheses for each pixel. To fully utilize the perspective diversity of the multiview imagery, we propose a three-step strategy to choose the best model for each pixel. The experimental results show that our segmentation approach based on 3D model hypotheses outperforms conventional temporal median and graph cut methods for both subjective and objective evaluation.
自由视点足球视频中球员分割与渲染的三维模型假设
提出了一种基于三维模型假设的足球比赛球员分割方法。我们使用超平面模型进行玩家建模,并使用一组分段几何模型进行背景建模。为了确定图像平面中每个像素的分配,我们使用两个模型假设进行测试。我们构建了一个成本函数来测量每个像素的模型假设的适应度。为了充分利用多视图图像的视角多样性,我们提出了一种三步策略,为每个像素选择最佳模型。实验结果表明,基于三维模型假设的分割方法在主观和客观评价方面都优于传统的时间中值和图切方法。
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